Hi, I'm Danyel

A Software Engineer

 

Introduction

Overview.

Software engineer with over 10 years of experience, from game server systems written in Lua and C++ to full stack web applications. I have spent most of that time on live production systems where stability matters, working across C++, Lua, PHP, MySQL, TypeScript and React. I care about clean architecture, performance and code that stays readable and maintainable long after the first release.

Full Stack Web Developer

Full Stack Web Developer

App Developer

App Developer

Software Engineer

Software Engineer

Game Server Development

Game Server Development

 

What I have done so far

Work Experience.

Independent Development — OTServers

Developer / Script Programmer

Independent Development — OTServers

  • Started my programming career building custom scripts and systems for Tibia alternative servers (OTServers).
  • Built personal projects as a way to learn and go deeper into programming.
  • Created game systems and mechanics, primarily using Lua.
  • Developed a solid foundation in programming logic, systems design and server architecture.
2016 - 2018
OTServer Projects

Freelance Developer

OTServer Projects

  • Built custom systems and features for a range of different Tibia servers.
  • Worked directly with clients, turning their requirements into working solutions integrated into their servers.
  • Developed, maintained and debugged systems using Lua, C++, PHP and MySQL.
  • Adapted to different codebases, architectures and technical needs across roughly five years of freelance work.
  • Delivered solutions for live production servers, with a focus on stability and player experience.
2018 - 2022
Global Storm

Founder & Developer

Global Storm

  • Founded and built Global Storm, taking full technical ownership of the project.
  • Developed and maintained the server's core systems, from gameplay features to infrastructure components.
  • Architected, implemented and evolved systems using C++, Lua, PHP and MySQL.
  • Handled administration and the technical decisions behind the project's growth, stability and day-to-day operation.
  • Gained hands-on experience running a project of my own, from development all the way through to operation.
2024 - 2024
Nostalrius

Developer

Nostalrius

  • Worked as a core developer on Nostalrius, contributing directly to the development and maintenance of the server.
  • Designed and shipped new systems and features for the server.
  • Maintained, fixed and evolved existing systems in a live production environment.
  • Worked with C++, Lua, PHP and MySQL, along with technologies specific to the Open Tibia ecosystem.
  • Helped drive the continuous evolution of an active server, balancing technical constraints against project needs.
2025 - 2026
Baiak Ilusion

Developer

Baiak Ilusion

  • Ongoing development and maintenance of Baiak Ilusion, working directly on the technical evolution of the project.
  • Building new systems, features and improvements for the server and its surrounding applications.
  • Maintaining, refactoring and optimizing existing code for better stability and quality.
  • Developing with C++, Lua, PHP and MySQL, alongside modern technologies for web applications.
  • Operating in a production environment, continuously contributing to an active, live server.
2025 - 2026
 
 

Social Profiles

Where to find me and how to get in touch.

"

All of my public code lives here — game server systems, web projects and everything I build along the way.

@danyelvarejao

danyelvarejao

"

My professional background, experience and the work I have shipped over the last decade.

@danyelvarejao

danyelvarejao

"

The fastest way to reach me for a quick conversation. Add me on Discord.

@danyelvarejao

danyelvarejao